So I was able to get a phone call in with one of our GDC attendees. John is a partner at SRRN Games and is also the tech lead, he has spent the last two days not only attending countless speakers but also making sure Mike and Dan behave themselves. Because he has so much on his plate I was only able to garner a small amount of his time before he had to move on to his next obligation. In that time he was able to answer a few of my questions, here they are.
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Something I wish I had learned while I was in school was how to create a proper design document. An all encompassing, everything and the kitchen sink document that outlines every last detail of your game. The game design class I took was brand new, taught by an instructor for the Communication Arts department and there was an unspoken assumption everyone in the class could draw, so having very limited drawing skills I found myself at somewhat of a disadvantage. Though I was able to distinguish myself through concept design and 3D art assets I found my inability to provide Read more »
Compromise is such a nasty word. Nobody ends up getting what they want; each party involved just gets something they don’t hate as opposed to something they truly care about. Whether it is two friends deciding on a place to eat, or ANY part of the game design process. Luckily, compromise between two people with very similar tastes ends up being very agreeable; there are of course moments.
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